package networking.messages.playerMessages;

public class PlayerKillMessage extends PlayerMessage {
	
	private int victimID, weaponID;
	
	public PlayerKillMessage() {
		super();
	}
	
	public PlayerKillMessage(int playerID, int victimID, int weaponID) {
		super(playerID);
		this.victimID = victimID;
		this.weaponID = weaponID;
	}
	
	public int getVictimID() { return victimID; }
	
	public int getWeaponID() { return weaponID; }
}